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Example 1: http://integratingtech6.wikispaces.com/ Example 2: http://techinstructionalstrategies.wikispaces.com/ Example 3:

The website address for our assignment is: @http://www.netc.org/focus/

Basically we will find 3 technology and 1 educational challenge for each nine research based strategies and include followings:

__Technology__: Provide a rationale for each technology that explains why you think that it is a good technology to use for that particular strategy. __Resources:__ Identify the resources a school needs in order to use each technology. __Estimated cost:__ e.g., specific software, subscription to web-based resources, digital cameras, scientific instruments, etc.
 * Research-based strategy:**

__Educational Challenges__: How at least one of the technologies helps deal with that particular challenge.

1. Identifying similarities and differences - Leanna 2. Summarizing and note taking - Kristen Kase-Janowski 3. Reinforcing effort - Donald Paullin 4. Homework and practice - Fusun Ersin 5. Nonlinguistic representation - Fusun Ersin 6. Providing feedback - Christopher Kline 7. Generating and testing hypotheses - Leanna Lampkin 8. Simulations and games - Christopher Kline 9. Cues, questions, and advance organizers - Kristen Kase-Janowski

EDUCATIONAL STRATEGY MATRIX
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===  Image retreived from : http://static.disaboom.com/content/images/articles/content/4933.10500.HStech.jpg

**INTRODUCTION**
is designated in the subject area description. he students will attend some portion of post high school education such as a four year college or technical school. School has been rated effective and has a fairly stable teaching staff and administration.
 * Grade level(s):** High School
 * General description of the students:** Students are from both regular and special education classrooms. Special education content
 * General description of the school:** This school is a suburban setting with an above average money base. A significant portion of t
 * General description of the classroom(s):** 1:28 teacher to student ratio in a regular education classroom, 1:15 in a special education classroom.
 * General description of computer facilities in the school:** Students have regular access to computers either in the form of computer labs (mobile or in the Media Center) or in the classrooms.

These strategies are designed to help students achieve at high levels within the classroom. They are research based strategies and range in cost from free to expensive and are for novices and those with advanced skills.

STRATEGIES

 * 1. Identifying similarities and differences**

__Technology__: ChartGizmo http://chartgizmo.com This website is a free web service that allows students to create different types of graphs. Such as, Pie, bar, line, etc,

without the use of spreadsheets. Flash charts are

available. History feature is available. You can simple collect & show your historical data. Update and modification are extremely easy. All chart settings are customizable. Different data sources are supported: static data, historical data, dynamic data from JavaScript code, dynamic data from html table on the page. Data import from Excel is available. Unicode is supported: Supports charts with

values in Japanese, Chinese and other Unicode languages. A Manual is available. __Resources__: Computer, internet access. __Estimated cost__:It is free to set up an account with Chartgizmo.com

__Technology__: Gliffy www.gliffy.com Is a free easy to use software that is used to create diagrams. you can just drag and drop shapes from the extensive library and format. Gliffy gives you a free URL to read-only version of your diagram so you can share it with anyone. It offers Flowchart software, Network diagram software, Venn Diagram template software and more.

__Resources__: Computer with internet access __Estimated cost__: Free to sign up

__Technology__: SMART Board Combines a whiteboard and a computer, it is interactive to let you give dynamic lessons, you can deliver them, write notes and save your work. __Resources__: Class room white board, SMART Board Application __Estimated cost__: They can be about $1,000

__Educational Challenges__:The educational challenge for one of the technologies used, SMART Board can be very costly, and some schools do not have the funds to purchase this technology. For the other two technologies, they are free of charge, however, they would need access to their own computers to set up their own accounts for class.


 * 2. Summarizing and note taking**

__Technology__: Computer based Cornell Note Taking Systems __Resources__: Computers with either (both preferred) Microsoft Word and Adobe Reader. Websites for use: [] and []. Microsoft has a variety of Cornell Note templates that are available for downloading and use in the classroom. These could be saved to a Moodle/Blackboard online classroom management system, and differentiated via scaffolding (ex., teacher fills in questioning area until students are stronger at independent note-taking skills). The second link is a Cornell Note Paper generator. This will allow teachers to create PDF versions of Cornell Notes that are best to use in their classrooms (ex: larger lines, no lines, graph paper etc..) which is not only great for differentiation, but allows teachers in classes such as a math class to feel more comfortable using a style of note taking that is more typical for a Social Studies or Language Arts class. __Estimated cost__: I am only including the estimated cost for the software, and going off the basis that the students have access to computers that they can use for this purpose. Otherwise, the Cornell Notes can be created and printed for use in the classroom. Each license for Microsoft Office Professional Academic is $79.95. I am assuming that the price for a site license would be a discount from this, but I am not able to obtain that information from their website. Adobe Reader is a free program, however if you want to be able to write into the PDF and save it, you would have to purchase the software. The cost for that is difficult to ascertain, as the discount for the site licenses varies with the amount of "points" each product is worth. An individual purchase of Acrobat Suite is $799.00.

Image from : @http://www.century.adams12.org/learn%20notes.htm

__Technology__:LiveScribe Pen: [] This pen allows you to take notes, which it records into its internal memory system with the specially designed dot paper, and record audio at the same time. You can download both the audio and the notes onto your computer to share them and create a "podcast" by converting the audio file to an mp3 file. To do this you would need to download the software, Livescribe Desktop onto your computer and the software is compatible for both Mac (with Intel processors) and Windows (only Windows 7 and Vista). This is beneficial for both teachers and students. Teachers can take notes for the class and upload them to their personal website, Moodle or Blackboard learning page for the class to view. Also, teachers can turn lectures into mp3 files and upload them for students who were absent, or if they themselves would be absent from class. This is great for students, especially those in high school and college who have a difficult time both taking notes and catching everything a teacher or professor says in lecture. This is clearly advantageous to students with a specific learning disability as a form of assistive technology. __Resources__: LiveScribe Pen, dot paper, Ink Cartridges. A computer with the supported operating system, and software download. __Estimated cost__: Approximately $149.00 for each pen (discounts are available for K-12 purchases), $25.00 per pack of paper (can print your own dot paper but would need a good printer and proper software), and $6.00 for each ink cartridge. Again, I did not factor in the cost of the computers.

You can watch a video that explains how the Livescribe pen works here http://www.youtube.com/watch?v=HEG-eFZZetQ

__Technology__: Evernote: [] a online based note taking and note organization website. You can upload PDF files, pictures, clip website for future reference. Everything is indexed, and you can tag your notes,pictures, etc.. however best makes sense to the user. You can also create different notebooks for different subjects. Everything, including handwriting in a picture is searchable by tags and keywords. In order to take notes, you need to do so when logged in. If you upgrade to the Premium Edition, you can upload Microsoft Office documents, and video files. You can also share and group edit notes via the Premium edition, where as notes in the free edition are view-only. This technology is a great tool for lesson planning and completing multi-media or research projects. Often students work on research project using online and print media, and this would allow them to store all of the information for a project in one place. Often students forget to write down the information they need to site a book or magazine, especially when they are doing so at a library. Students could take a picture of the publishing pages of a book or the cover of a magazine and upload it for future reference. __Resources__:Download of software onto computer, smartphone or iPad (app), and all of the downloads are free. __Estimated cost__: The cost of the download is free. However, you have to have one of the aforementioned technologies available to you in order to use the system. If you were to chose to upgrade to the Premium edition, it is $45.00 a year.

__Educational Challenges__: The challenges with online note taking systems and applications is making sure that the students have all of the correct software to use each of the programs. Being able to see notes and ideas in multiple formats is increasing important in education, especially with this generation of students who are immersed in technology and have become adept to multimodal stimulation and multi-tasking. This can also become expensive for a school district as when you increase the amount of software that the students are using, you increase the cost of not only the license for some of the software and in some cases the actual product, but also the amount of technical support that is needed with continual software updates. Some products like the online Cornell Notes, is not really practical unless you are in a 1:1 laptop environment, as the students need access to the online notes during class.


 * 3. Reinforcing effort**

__Technology__: Photo Story 3 (iMovie is a paid Apple equivelent) - This free software from Microsoft is a powerful tool in helping students be recognized for their hard work. Student achievements can be placed onto slides, add in the students favorite song and you have a cost effective way of highlighting student achievement. This can then be shown during class, to friends and family or to school administration to show the great things you are completing in your class. __Resources__: You need an internet connection for the initial download. You also need a computer fast enough to handle the photos/documents and sound associated with Photo Story. __Estimated cost__: Hardware costs will depend on which computer the school decides to use. Photo Story is a free app so that will save the school money and most music can be gotten from CDs or bought through a service like iTunes.

__Technology__: [] This website offers many resources for teachers ranging from worksheets to rubric designs. It also features a certificate maker that teachers can use for free. While used alone it may not be spectacular, however, if used with other rewards such as a gift card this reinforcement will go a long way to boost student confidence in their work. The certificates also give the students something tangible to be proud of and gives them something else to work for. You can also use the rubrics and other tools to create charts for tracking effort and goal completion. __Resources__: You will need a computer, interent access and color printer to print certificates. __Estimated cost__: Certificate Generator: Free. $49.99 for Supreme Membership. This lets you access all of the sites content such as lesson plans, worksheets, and rubric makers.



__Technology__: [|http://www.weebly.com] This free website creator can be used in conjunction with Photo Story 3 or individually to create student portfolios to highlight their effort and accomplishments. Each student can update their website once goals are accomplished and can use their website after they leave school. This is an excellent way for students to showcase work and reinforce the idea that the more effort that is put in, the more achievements you can earn. __Resources__: Computer, internet access, student work saved in internet friendly formats __Estimated cost__: Free for basic web creation. $47.88/year for the Pro features which include video uploads and other features.



__Educational Challenges__: The certificates from teach-nology help reinforce a student's need to understand how effort leads to achievement. Teachers can set up rewards and reinforcements for students as they meet certain goals within the class. Each certificate could lead to increased rewards such as prizes. When students recognize their work is appreciated and there is something to work for, they tend to perform at a much higher level.


 * 4. Educational Strategy – Homework and practice**


 * Technology 1:** COLLEGE-CRAM - [|http://www.college-cram.com]

Appropriate homework and well-designed student practice increase student learning. That’s why College-Cram is a useful website for students who have difficulties in learning difficult topics. College-Cram.com is basically a 24/7 web-based tutorial library for students. The website offers single-topic interactive programs for students to practice with worksheets and flash cards, and review them with quizzes and study sheets. The website covers several topics under Business, Science, Math, Languages and Humanities.

__Resources:__ Computer, Internet access

__Estimated cost:__ All materials are available for free.


 * Technology 2:** STUDYMINDER - __[]__

StudyMinder is the essential homework management tool. It combines the best features of a student planner and homework organizer into one, easy to use program that helps students develop the study skills they need to get their homework done. It has useful features ; Organizes and tracks all homework; Reminds you of upcoming assignments, tests and projects; Displays your progress on each assignment; Helps you schedule study to complete your assignments; Tracks your grade point average for each class. This tool is an essential tool for students. It helps students to get organized and help them not to miss any homework. By this tool, they can track their own progress and success.

__Resources:__ Computer, Internet access

__Estimated cost:__ StudyMinder v3.0 includes StudyMinder Flash Cards. It’s free for 30 day trial and it costs $29.95 to buy. If user only wants to download flash cards which include 5,000+ SAT words, it’s free 30 day trial and it costs $14.95 to buy.


 * Technology 3:** PhET - []

PhET provides fun, interactive, research-based simulations of physical phenomena. Simulations in PhET website help students to make connections between real-life phenomena and the underlying science, deepening their understanding and appreciation of the physical world. To help students visually comprehend concepts, PhET simulations animate what is invisible to the eye through the use of graphics and intuitive controls such as click-and-drag manipulation, sliders and radio buttons. In order to further encourage quantitative exploration, the simulations also offer measurement instruments including rulers, stop-watches, voltmeters and thermometers. As the user manipulates these interactive tools, responses are immediately animated thus effectively illustrating cause-and-effect relationships as well as multiple linked representations (motion of the objects, graphs, number readouts, etc.) PhET help students to understand the idea and reason behind when students practice on simulations and prevent memorization which blockage understanding deeply.

__Resources:__ Computer, Internet access

__Estimated cost__: All materials are available for free.


 * Educational Challenges:**

__Student motivation__: PhET increase student motivation by making real-world connections. It helps students see how skills they are learning can be applied to the real world. Engage students in setting learning goals. Make sure goals are challenging, but achievable. StudyMinder encourage students to take ownership for their learning, and to reflect on what they have learned and accomplished.


 * 5.** **Educational Strategy –** **Nonlinguistic representation**


 * Technology 1**: MINDMEISTER - []

MindMeister is a collaborative Online Mind Mapping tool that brings the concept of mind mapping to the web, using its facilities for real-time collaboration to allow truly global brainstorming sessions. Users can create, manage and share mind maps online and access them anytime, from anywhere. In brainstorming mode, fellow MindMeisters from around the world can simultaneously work on the same mind map and see each other's changes as they happen. MindMeister helps students to find patterns which organize their ideas so that they can later recall and apply what they have learned.

__Resources:__ Computer, Internet access

__Estimated cost:__

MinMeister offers three edition. Basic edition is free but limited to 3 mind maps. Premium edition is for individuals and use in personal projects. Premium version costs $59/year. Business edition is for team collaboration in businesses and enterprises. This version costs $9/user/month.


 * Technology 2:** WEBSPIRATION - []

Webspration helps students to improve writing and thinking skills with the online writing, visual thinking and collaboration tool for students. Webspiration Classroom's proven visual thinking and outlining strategies give students a framework to brainstorm ideas, gather and organize information, build comprehension, and develop written essays, papers and reports--increasing their achievement in Language Arts and across the curriculum. This tool is an efficient tool for the third implementation of non-linguistic representation; “Foster cooperative learning. Encourage students to work in teams when they are constructing nonlinguistic representations. Students' questions and discussions will help them communicate and refine their thinking.”

__Resources:__ Computer, Internet access

__Estimated cost:__ Webspiration Classroom is electronically delivered and accessed by online account(s) in one-, two- or three-year subscriptions, and is available in various quantities to serve individual educators, classrooms and schools. Individual Education Subscription is costs between $19/5months to $110/3 years. Classroom subscriptions are cost as follows; for 10 Accounts between $110/year to 310$/3 years, for 30 Accounts between $300/year to 860$/3 years, for 40 Accounts between $360/year to 700$/3 years.


 * Technology 3: U**NITED STREAMING **-** []

United streaming is a revolutionary tool for delivering educational video to classrooms. It offers rich video and online teaching resources. Students and teachers can search course related videos, video clips, clip arts and images. Visual representations help students recognize how related topics connect (NCTM, 2000). Teachers can use this online resource to enrich their instructions with visuals.

__Resources:__ Computer, Internet access

__Estimated cost:__ United streaming costs $1495 per high school building


 * Educational Challenges:**

__Differentiated Instruction:__ Webspiration is an appropriate tool for differentiated instruction. It e ngages multiple learning styles. IT recognizes that students' learning styles vary widely so it provides them with opportunities to build on their strengths. Students can create more verbally or more visually assignments depending on their own strengths. Both MindMeister and Webspiration reinforce learning skills that will help all students be successful learners, such as note taking, summarizing, research strategies, and collaboration.


 * 6. Providing feedback**

**Technology 1**: Mobi Mobile Interactive Whiteboard - []

The Mobi Mobile Interactive Whiteboard allows the students to display classroom material for the the teacher to assess. The teacher can give immediate feedback to students based on the answers they displayed by using these devices.The Mobi is a stand -alone whiteboard. These devices are similar to traditional whiteboards; however, the devices are handheld which allows the instructor to move around the classroom. Students can write, highlight areas, and add images using this item, which causes the lesson to be more interactive for the students. Teachers or students can save, print and email materials from the Mobi.

__Resources__: Mobi Workspace software which is included in the package, projector, Computer with a USB port for the RF Workspace Hub, and Electronic Interwrite Pen II which is included in the package.

__Estimated cost__: Each unit is priced at $399

**Technology 2**: CPS-Pulse- []

CPS-Pulse is a type of student response system, which is made by eInstruction. The Pulse can be linked with the Mobi, which is also made by eInstruction, or used on its own. The devices allow a teacher to raise questions where the students can provide answers and feedback to the teacher through the use of this device. The process can increase interactions between the teacher and students. The Pulse will display results and responses in real-time. This allows the instructor to ensure the learners completely understand the classroom materials before moving on to the next topic. The Pulse can save images, answers, and data for grading. The item allows for different forms of questioning; such as, multiple-choice, multiple-answers, yes-no, ranking, and numbers. The device has 3-line LCD screen and response software, which can be set for 48 different languges. These features aid in usability of the devices for the students.

__Resources__: Computer with USB port, Platform Support Window XP or higher / Mac OS X 10.4.11 or higher, Two AA batteries for each pad.

__Estimated cost__: CPS Pulse with CPS software is sold in a pack of pads. 24 pads are $2,095, 28 pads are $2,395, 32 pads are $2,695, 40 pads are $3,295, and an additional pad is $84.

**Technology 3**: Blogger (provided by Google)-[]

Blogger is an internet blog service that is provided through Google. Students could design their own blog, where they can post comments and discuss classroom topics. The instuctor of a course could provide guidelines on what topic the students need to write about on the blog. The teacher and other students can leave comments on an individuals blog. Blogger has a feature that allows multiple people to share a blog. This can work as a feedback tool where students can share ideas and conduct peer evaluations on each others' work. Links to websites can be added to the posts in Blogger, in which a teacher can direct the student to information that is related to the teacher's reponse. Blogger has the feature of sharing images on the site. This item can benefit the students because visual feedback can be posted for them to review.

__Resources__: A computer and internet access.

__Estimated cost__: Free to the user who needs only to create a Google account.

__Educational Challenges__: English Language Learners

English Language Learners are a growning population in the modern day classroom. Teachers have to be aware of this change in the students' language ability. Tools; such as, the Mobi and Pulse can empower the instructor in assessing if the students are following and understanding the classroom learning items. These tools give the students an active voice in the classroom. The teacher can use the students' feedback to tailor instructions if the learners are unsure of the spoken or written English of the lesson. Well crafted instructions in English will benefit any students who are acquiring English as a second language. Blogger permits a forum where students can work on improving their written English Language skills. The area allows the teacher a place to leave positive and corrective feedback to the students. This shows the learner what their are doing correct and what items of the language needs to be improved upon.


 * 7. Generating and testing hypotheses**

__Technology__: Microsoft Excel 2007 tutorial, ( http://www.free-training-tutorial.com/) This is a great way to collect data, create pictographs, easy an difficult graphing methods, and creating a time line. __Resources__: Internet access, Microsoft software. __Estimated cost__:Microsoft application is $149.99

__Technology__:You Be the Historian http://americanhistory.si.edu/kids/springer/00teach.htm Give the students opportunity to learn about history and gives the students a chance to create their own history as well. __Resources__: Internet access. __Estimated cost__: Free

__Technology__: __Resources__: __Estimated cost__:

__Educational Challenges__:


 * 8. Simulations and games**

**Technology 1**: Forge FX Simulations (Prentice Hall) - http://www.forgefx.com/demos.htm

Forge FX Simualtions website has interactive simulations that students can explore and learn from. The simulations vary in nature; however, they can be linked to classroom material. There is a Design Test Process Simulator that helps students in understanding the Scientific Method Process. The Auto Maintenance Training Simulation can help students visualize technical skills and steps that print materials which could not be acheived before. While the Heifer Village Naple could show the students what other cultures face in their every day lives. The abiltiy of simulations can allow the students to think out side of the box while expanding their knowlege set.

__Resources__: A computer with Abode flash player 10, and internet access.

__Estimated cost__: The simulations are free to play on the Forge FX Simulations website.



**Technology 2**: SmartStocks

SmartStocks is an internet simulation game that covers the fundamentals of investing. The game lets students create financial portfolios, which are made up of actual publicly traded companies on different stock markets. Students can discover information about the following markets: NASDAQ, NYSE, and SP 500. Market rates and individual stock prices are updated in real time. This makes the information on the site accurate and present. Players are able to buy, trade, and sell stocks by spending virtual game money using an online brokerage account. Students will use critcial thinking skills to base their decision about what and when to buy and sell by analyzing current market trends. Students use mathematics in determining the total wealth of their portfolio by using the concept of the time value of money. Students will improve data collection skills because research is helpful in picking a stock the has a high up side, which will generate market gains.

__Resources__: A computer with internet access. __Estimated cost__: The stock game's membership is free to players.

**Technology 3**: The Sims 3 (PC) - []

The Sims 3 is a simulation game which permits players to interact in a virtual world. Students will create their own personalized avatar, in which they will use to explore the landscape of the virtual world. The game allows players to interact with other real people through online play. The computer will control non real user characters in the game. Players can vist locations; such as, schools, parks, and specific work areas. Players can chose a career for their avatar in the game. This forces the students to use problem solving skills when faced with an issue relating to their virtual job. The game rewards the user by unlocking certain skills and abilites for reaching specific game milestones. This shows the students there are consequences to their actions. The game fosters social skills for the students because the online play of the game stresses the value of teamwork and collaboration with others when working towards a goal or an objective.

__Resources__: A computer that has Windows XP or higher with NVIDIA GeForce series graphic card. Use this link to see the complete minimum Hardware Requirements for The Sims 3 (PC): [] Internet access is required for online play.

__Estimated cost__: The game cost $49.95

__Educational Challenges__: Student Motivation

Simulations and games can increase students' motivation in the classroom because they can spark the learners interest in a certain school topic. Students can visually see the results of their actions in simulations and games. Students will use the negetive reinforcement of the simulations and games as a motivational tool to succeed in the the end goals of the provided simulation or game. Simulations and games engage the learner with a more hands on approach than traditional learning materials. This causes the student to learn the course material through trial and error. The active process will raise the motivational level of the students.


 * 9. Cues, questions, and advance organizers**

__Technology__:Graphic Organizers: Graphic Organizers are important to the way that students learn, as it allows them to visualize their ideas, or notes rather than just read them. There are probably hundreds of graphic organizers available for use, most of them best used in a printed format. It is sometimes difficult to manipulate graphic organizers online, as the boxes, lines, shapes used in them tend to be static. There are however a few websites that allow you to use the graphic organizers online, and save them into your classroom learning format. Others, are still best used printed and distributed to students. __Resources__: The first website is Holt Interactive Graphic Organizers. While the format downloads in a PDF fashion, there are interactive boxes inside each graphic organizer space. Holt has categorized the graphic organizers by how they would be most useful in the classroom. The categories are: Generating, Identifying and Organizing Details, Determining Main Idea and Drawing Conclusions, Order and Sequence, Comparison-Contrast and Cause and Effect, Process and Cycle Diagrams, Evaluating and Making Decisions, Persuasive and Supporting Opinions, and Vocabulary. Each graphic organzier also has a teaching guide to assist the teacher in how to use them in their classes. []. The second resource is ReadWriteThink, and this website is a part of the International Reading Association. Their website contains graphic organizer that are categorized by grade level, type of interactive and learning objective. @http://www.readwritethink.org/search/?resource_type=16&type=24 __Estimated cost__: Some of the interactive organizers on the ReadWriteThink website needed different software, such as Shockplayer, which is a free download. All of the above resources required Adobe Reader software at the minimum. The reader is free, however to use regularly in the classroom it would be most beneficial for school where students had read access to computers.

Image from: http://my.hrw.com/nsmedia/intgos/html/igo.htm

__Technology__: Inspiration is a company that distributes several different advance organizer programs to be used in the classroom. According to the Inspiration Website, there is the Inspiration Software, which is for visual mapping, outlining and making presentations. There is also Kidspiration, which is used to visualize words, concepts and numbers. Finally, there is Webspiration, which is an online tool for writing, visual thinking and collaboration. All of the products rely on the advanced organizer concept of visual learning and organization that advances students to higher level thinking. __Resources__: http://www.inspiration.com __Estimated cost__: The website only gives information for individual and classroom usage/costs, but you can contact the company for site license pricing information. Inspiration is $69.00 per download, Kidspiration is also $69.00 per download, and Webspiration Classroom is $300.00 per year for 30 accounts.

__Technology__: Various websites to guide Higher Level Thinking and Questioning. __Resources__: There is no doubt that it is important to have student learn content beyond just recalling facts and information. Having access to a variety of supports for high level thinking and questioning ideas is an important tool for every teacher. Many of the resources are not necessarily technology based, however, having them as bookmarks, making them into posters, or having them printed while creating tests and lesson plans is still of great importance. The first website is from Wright State University School of Medicine, @http://www.med.wright.edu/aa/facdev/_Files/PDFfiles/QuestionTemplates.pdf. This PDF file gives question starters for the different levels of questioning: Recall, Analysis, Comparison and Inference. The second website is from a wiki, called Dare to Differenitate. This is Word file, that contains questioning level for Bloom's taxonomy and Socratic Seminars. The document itself, also contains examples and cue words. @http://daretodifferentiate.wikispaces.com/file/view/High+Order+Thinking+Chart.doc. The last website that I found which provides examples, other websites, PDF worksheets for student use, is also a blog, entitled Educational-Origami http://edorigami.wikispaces.com/Bloom's+Digital+Taxonomy. This wiki has Bloom's analysis activities, discusses the implications of Bloom's Digital Taxonomy, and provides rubrics as well. Very comprehensive, and allows you to save the PDF files to your computer or classroom management software sites. __Estimated cost__: The websites and wikis are all free. However, as I mentioned before, some of these tools are meant to be printed, and would be very effective in the classroom when turned in posters. There are costs associated with printing and an poster making machine is available through Variquest, however, they do not list the price of their equipment on their website. @http://www.variquest.com/poster-maker-3600

Bloom's Taxonomy Image from Creative Commons and http://3.bp.blogspot.com/_ZQucPOgL_ME/RaRloH1kZTI/AAAAAAAAAAM/pZPi-QLIf_I/s320/circle.gif

__Educational Challenges:__ It is somewhat difficult to find web-based or interactive formats for advanced organizers and high level thinking cues. Much of what is available to teachers, especially at little or no cost, is something that would need to be printed and distributed. There are ways to create advanced organizers with software such as Microsoft Word or Publisher, however they can be difficult to manipulate, and would not be as high level as what is pre-created. While this alleviates the problem for schools and classrooms that are computer based, it can be increasingly frustrating for teachers who use computers as a way of instruction on a daily basis.

SUMMARY
The educational landscape is constantly changing and it is even more evident now with the onslaught of technological resources available to educators. We have examined the ideas from Marzano, Pickering and Pollock (2001) and applied them to technologies available. There are a wide variety of products available such as software, websites and hardware that can be used to hit the nine educational challenges. With 21st century skills being a hot topic in educational circles, we included technologies that meet this need. The use of the LiveScribe pen and Evernote help meet the need of digital note taking. Many companies are going paperless or looking to cut back on paper consumption and utilizing these tools will help students not only stay organized, but also prepare them for future careers. Graphic organizers from HOLT are another 21st century tool that can be used to organize data into manageable chunks. These along with the many other technologies list here will be able to prepare students for functioning in the ever increasing technological world as well as help teachers provide quality instruction that maximizes learning.

References

Marzano, R.J., Pickering, D.J., & Pollock, J.E. (2001). Classroom instruction that works: Research-based strategies for increasing student achievement. Alexandria, VA: Association for Supervision and Curriculum Development.

National Council of Teachers of Mathematics. (2000). Principles and standards for school mathematics. Reston, VA: Author.